Battle Jam

Year 2022

Period Annual(since 2017)

Location Hybrid(onsite precursor workshops-square near NTCH, digital audition-Gather Town, digital final contest-CloudTheatre, onsite final contest-NTCH Experimental Theater)

Client National Theater & Concert Hall

Position Proponent/Producer-in Chief

Team Photos Les Petite Choses Production, Egg Image Studio Inc., House Peace, Fugu Fish Creation

Photos Photos Les Petite Choses Production

Starting from 2017, Battle Jam has been acting as an annual dance contest, encouraging not only Monday School participants but also anyone interested in performing arts to gather and come on stage. Instead of celebrating the ultimate winner, Battle Jam is unique for mingling the street dance battle format with open jam improvisation culture, and praising about the commons we share as individual human beings, the enthusiasm toward performing arts also the personal story in any self-discovery.

In 2019, National Theater & Concert Hall(NTCH) commissions Battle Jam to be the original program in Taiwan International Festival of Arts(TIFA) for the following four consecutive years to carry out its new mission 'Art for people, Inspire for all.'

The same year, Battle Jam starts bringing intervention together with fielding aesthetics by curating a series of open community workshops inside/outside of the National Theater & Concert Hall. As to the core of the participation mechanism, it starts to experiment on empowering general audiences to become an integral part of the system, expressing understanding and casting their votes onsite and offsite to decide the finals of Battle Jam. Until March 2022, there are already two and a half thousands of enthusiasts participating Battle Jam in person, it gradually becomes a private-public platform that reshapes the relationship between performing arts and society.

Challenge

When it comes down to sustainable value, it's not solely a matter of the two design challenges: 'How might we design a sustainable program that embraces the general public's involvement in co-creation that also meets the expectation of the professionals?' and 'How might we co-create a sustainable ecosystem wherein everyone becomes sharers instead of stakeholders?" The devil is in the execution. Battle Jam must utilize a limited budget from NTCH to overcome ever-complex and sophisticated program year after year; at the same time, transcend its limitation to facilitate long-running communities and improve the performing arts environment.

Strategy

In 2022, I propose a hybrid plan of Battle Jam to NTCH and get 90k(USD) funding to launch the new model. The radical part is I lead my team to design a digital performer village on Gather Town and transform the 2 hours physical contest audition into a 3-day digital gamified experience.

In the past, each contestant has only one shot, a 40 seconds to showcase themself on stage, and might not be able to attend the contest because it's far from their place and the stakes are high, now the digital audition lowers the participation threshold while enriches participators' aesthetic journey in choosing the next round contestants. The audiences are separated into different groups(contestants, venue owners, sponsors, community members, enthusiasts, and media) after logging into the village, being treated with customized tours to enrich both contestants'(domestic and international) and audiences' interaction quality.

Besides, the new model intends to transform the public money, the commission fee from NTCH, into the regeneration of public goods, thus most elements including but not limited to the digital character design, info on 'performer card', and the videos that contestants made are actually stemming from the mutual collaboration/agreement upon open data in accordance with the participatory flow.

Impact

With only 60 USD advertising budget, the new model of 2022 TIFA Battle Jam survived Covid and attracted 150 paid contestants and 677 audiences(113 were invited and the rest are paid audiences) from 11 countries, 28 cities, and 44 diverse styles, living up to its name as the 'international program.' According to the post-anonymous Likert survey after the live-streaming of the final contest, 120 people left us valuable feedback and comments. Statistically, 94% of all participants are highly satisfied(rated 7/7) with the whole experience; 100% advocate NTCH to support Battle Jam; 42% would like to receive more info about Monday School; 65% leave us 109 words on average and 98% of the comments are very positive to this innovation.

Following the last collaboration with TIFA, we received a commission from Taiwan Tourism Bureau to integrate Battle Jam with the grand opening of 23rd Taiwan Lantern Festival in Taipei, celebrating the grassroots communities development as the sparks in the city. Besides, after validating this hybrid performing arts community regeneration prototype, we discover that it can be applied to broader community themes such as art village and artist-in-residence. Now the team has rolled its sleeves to propose a creative regional revitalization plan to the National Development Council.

Project Details
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How might we co-create a metaverse for performing arts contest?
How might we co-create a metaverse for performing arts contest?

CHEN YUN-CHENG (Lucky) is a freelance strategist whose practice resists conventional classification. Following his studies under Service Design pioneer Prof. Dr. Michael Erlhoff, Lucky returned to Taiwan in 2015 to spearhead various initiatives that implement regenerative institutionalism, confronting the structural precarity of marginalized groups within post-extractive global societies. He has since dedicated himself to architecting community-driven ecosystems for performing artists, restoring subjective agency for Guishan Island’s displaced residents, and advancing Decentralized Identity frameworks in Taiwan.

His multifaceted practice as a curator/producer, democratic innovator, dramaturg, and researcher has garnered international awards and recognition from prestigious institutions, with collaborative projects touring major cultural hubs across Europe, North America, and Asia.

Currently, he is the Strategy Director of Les Petites Choses Production, Seabelongings, and Ground Zero Studio; the PI of the 2026 Art Commons Action at the New Taipei City Art Museum; and a contributor to g0v.

>> 2026 CV

陳運成(Lucky)曾旅居臺美德三地,他師承 Prof. Dr. Michael Erlhoff,是獨立接案的策略人。

2015 年回臺後,他以「再生性建制」開創多項前瞻實驗計畫,直面受壓迫群體在後剝削社會中的結構困境並與多方利害群體合作,包括與社會共創表演者的支持系統、協助龜山島社區推動轉型正義與主體能動性的重建、參與臺灣去中心化身份的推動等。他以策展製作人、設計師、審議工作者、戲劇構作、編輯、研究者、顧問等身份獲得國際知名獎項與專業機構認可,作品巡迴至法國、德國、英國、加拿大、希臘、西班牙、葡萄牙、日本、新加坡。

現為小事製作海波浪畸零地工作室策略總監,與 g0v 貢獻者。他曾共同創辦臺灣第一間結合創作者經紀的共同工作空間 planett(2015-2018)、發起臺灣首個表演藝術訂閱集資計畫〈週ㄧ學校〉(2018-2024),並擔任首屆與第五屆北美館日策展人、首屆新北市美術館〈藝術共感行動〉計畫主持人、連三屆TIFA特別計畫〈戰鬥果醬〉製作人、臺北社區工作智庫計畫主持人與維管顧問(2019-2025)、Web3分散式數位驗證與自治組織技術研發資訊服務委託案計畫協同主持人、European Digital Deal Summit 連續三天的專題引導師、歐盟 S+T+ARTS Prize 國際顧問(2024, 2025),並於 2026 年獲邀擔任林茲電子藝術獎 Digital Humanity 評審。

>> 2026 CV